Hello, this is my first post, so please bear with me
I saw these experimental settings:
The flag I’m interested in is bEnableLongPathsSupport:
Allows creation of assets with paths longer than 260 characters.
I already have long path names enabled on the host:
(Get-ItemProperty “HKLM:System\CurrentControlSet\Control\FileSystem”).LongPathsEnabled
1
I have a project, and a plugin, which both currently fail to build because of long filenames.
My question is, where in my project and plugin do I need to put this value?
I’m building the plugin first, and tried to put it in (new files) “Config/DefaultEngine.ini” or “Config/DefaultEditorPerProjectUserSettings.ini”:
[/Script/UnrealEd.EditorExperimentalSettings]
bEnableLongPathsSupport=True
However, this doesn’t seem to work. Please advise, and thanks so much in advance for helping