Where to put an experimental setting, which might be Windows-specific

Hello, this is my first post, so please bear with me :slight_smile:

I saw these experimental settings:

The flag I’m interested in is bEnableLongPathsSupport:

Allows creation of assets with paths longer than 260 characters.

I already have long path names enabled on the host:

(Get-ItemProperty “HKLM:System\CurrentControlSet\Control\FileSystem”).LongPathsEnabled

1

I have a project, and a plugin, which both currently fail to build because of long filenames.

My question is, where in my project and plugin do I need to put this value?

I’m building the plugin first, and tried to put it in (new files) “Config/DefaultEngine.ini” or “Config/DefaultEditorPerProjectUserSettings.ini”:

[/Script/UnrealEd.EditorExperimentalSettings]

bEnableLongPathsSupport=True

However, this doesn’t seem to work. Please advise, and thanks so much in advance for helping :slight_smile: