Hey guys
So I’m completely new to Unreal Engine and would just like to know where do I plug in a displacement texture in the material graph?
Any help in this regard will be immensely appreciated!
Thank you
I think you can do that now in the actual static mesh editor

Or you could make the mesh high poly, and use World Position Offset.
Like I say, I think you do it in the static mesh editor now. I don’t think there is a pin in the material anymore.
Yes, you can do that, but it’s not what you were asking ![]()
Still here, bra! Looking for an answer, and here it is. Cheers!
I just stumbled over this question, in 5.5 you can enable this by adding some code in your project/Config/DefaultEngine.ini
Under: [/Script/Engine.RendererSettings]
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
At least that works for a MakeMaterialAttribute nodes.