I’m having trouble figuring out where exactly I should handle this stuff.
For example, if I look at an item to pick it up and place it in my inventory, I would also want to destroy it. So, I thought why not handle the deletion in the actor itself… However, I know now only client can communicate with the server. So, how do I handle this?
Where do I handle things such as thing in general? Who tells an NPC where to spawn/move/attack/whatever if the NPC can’t communicate with the server?
Is there a way to set the server as the “owner” of these actors?