As the subject says… it is only problematic when we are doing our things in C++. Ie in C++, GetWorld() returns null when the client cannot connect to server. Or should I open a level first?
Btw, in BP it is just straightforward - you can always execute openconsole (c++ ConsoleCommand) node even though no world is loaded. Seems so unfair lol. There must be something extra in BP that enable it do so.
Apologize if this sounds like a total noob question.