Where to find the UEFN Fortnite Weapon Textures?

Where do we find the weapons, ammo, and consumables textures we are allowed to use in Fortnite when building games with UEFN?

For example, we want to create our own custom vending machines, but at the moment we can’t find any default textures in game to represent the item the player will purchase. Where can we find the fortnite allowed textures we can use in the game for all the fornite weapons and consumables?

Most creators get their assets unoficially from fortnite.gg

You can find fortnite weapon icons here. Would recommend to avoid IP related assets
https://fortnite.gg/assets?category=All-weapons

@Flak Isn’t there an issue to use unofficial fortnite assets in a Fortnite island?
Why are all the official weapons, amenities, consumables, etc texture of all the items available to use in the games in UEFN not officially available by Fortnite UEFN team? Usually it’s like a media folder or such. It would be great to have a folder with all these textures directly in the UEFN editor so that we can create our own custom vending machines (for example), or when we need to create weapon and consumable menu systems. Now I’m cautious to use any unoffical textures because during moderation will we not have a struggle?

SUGGESTION:
Fortnite UEFN Team, why dont you guys have an official Textures folder directly in the Content Browser with all the consumables, weapons, etc textures for UEFN creators.

You CAN get them officially if you have an island with the new custom inventory system enabled, through verse you can access the item_icon_component in the entity of the item of your choice and it should contain a reference to the texture icon of the weapon, but it’s a huge hassle to do all that.

Untill a more convenient solution is found, the rule of thumb 99% of creators just follow is to import item icon assets except for any IP/Non UEFN Accessible assets. Many maps do it even when you see a simple UI that just says loadout selected + the icons of the items you have. It’s done through imported assets, moderation at this point in time does not seem to take action on those assets.