Where to find a good Vector3d Math reference?

I’m searching for a good book/online reference that could refresh me some vector 3d concept, and the math required.

The closer it is to UE4 te better (if there were examples using UE4 engine library functions that would be great) but also a general math book would be great.

Check out Math Hall from Content Examples.

Thanks, if there were also a pdf or a book that would be great