So for the past few weeks a few friends and I have been kicking around ideas for a game, and have finally gotten to the point we have a few very large trees. These trees resemble logic trees, and go from characters and their move set/equipment all the way to environment. We have almost everything except a story.
So now the fun begins. You open up UE4 and have a few tabs containing documentation and YouTube videos open, but it still has an almost empty feeling. As I am making this game, I notice that I am slowly but surely basically cloning the YouTuber’s game. Which, in my opinion, is not how originality is created. (not to mention the other issues copying brings)
I have searched on the forums and noted that this question has been asked a lot. But the problem is almost always the top answer revolves around watching a video. I guess the point being, I have no real qualm using the engine. I suppose its more of a problem in the order at which you are creating things. Do you start with the characters? Level design? AI and character programming? (or blueprinting)
All in all, I suppose I am just wondering where people with much more experience than I begin. I have created an excel document that acts somewhat like a “project schedule” in order to plan out and give deadlines to my work. That is when I noticed, I have no idea what comes first. Any help from the seasoned for this poor pleb?