This is my walk forward animation for my AI enemy. The footsteps play with no direction, I want them to fade and follow the AI. I though the “follow” tick would work, however, it does not. From my understanding this is called audio attenuation, where do I enable it?
Hey @ADHDeveloper!
So there are two parts to this:
Location and Attenuation.
For location, meaning the footsteps will come FROM the feet of the character, you need to give a bone name. If you only want to use one, use the root bone’s name, if you want to make it two separate ones, use one of the bones in the feet.
For attenuation, see if this video helps! This is more of a “make it quieter if it’s on the other side of a wall” type situation.
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I had tried attaching them to the feet bones and that did not seem to solve the issue. I start the level and I hear the footsteps as a 2D audio no matter where I am.
This is very strange, I’ve done this a ton of times, including just now and it works just fine on my end. Hmm.
Make sure you’re spelling the bone name EXACTLY the same. Make sure there aren’t any extra spaces at the end!
Also you may want to make the sound quieter- if it’s too loud it will always sound as if it were coming from all directions due to sound wave “Bounces”!