yes thats true, there is a software and hardware which is selected depending on your hardware and settings. sm6 is need on directx12 or vulkan, my platform supports meshshaders but still the mesh is only visible in the renderdoc frame capture
yes thats true, there is a software and hardware which is selected depending on your hardware and settings. sm6 is need on directx12 or vulkan, my platform supports meshshaders but still the mesh is only visible in the renderdoc frame capture