So I’m a competent 3D artist and have used UE4 for over a year now and I have a good grasp of most of its artistic components and enough knowledge to go into some of technical elements and tweak sophisticated materials and blueprint’s to my own needs.
However I lack the basic understanding of the core elements of creating these thing from scratch. I can take a blueprint and maybe edit it to do something specific to my needs or watch a tutorial of blueprint that does mainly what I need it to do and make a mess of it to tailoring it to my needs.
Same goes with materials, I can do the basic stuff and even create some complicated master materials by borrowing from another material tutorials and merging them together.
Now what I’m trying to say is I can cobble together stuff but I lack the basics in coding to really advance my blueprints and it’s hard to create certain blueprints when I need to make them to do certain things that there are no tutorials for and same goes for materials, I lack the knowledge of doing complicated mathematical problem solving when it comes to making advance materials.
I really want to dive into this area more but I don’t know where to start, I know there are beginner tutorials on blueprints and advance material making but I feel there’s a part I’m missing before that like the logic, flow and problem solving when creating these things from scratch.
so my question is where’s best to start on learning this stuff?