Hi, I have these “aim in” and “aim out” animation sequences that I’d like to add to my character when clicking or unclicking the right mouse button for aiming. Currently this is my base state machine:
I tried to add the animations there where I marked in red, but it would play the animations full body, and I want them to play only the upper body if speed > 0.
I couldn’t find a way to make this inside the state machine, and I have no idea how to do it properly outside.
The only thing I could think of was duplicating this state machine, making the second version with the aim in / out animations, and then blend by bool if speed = 0 the whole state machine with aim in outs, and if =/= use a layered blend per bone mixing the no aim in/out state machine for the lower body, and the aim in out SM for the upper body.
that’s however very bloated and suboptimal since i’d have two different versions of the same state machine, and if I needed to change anytingm I’d need to do it twice.
Any ways to do this properly?
thanks