I read SIMULATING AREA LIGHTS IN UE4 tutorial, great tutorial explains how simulate area lights inside unreal engine 4 with spot lights and basic material, inside the tutorial he use lightmass settings to improve the quality of light building, here are the settings:
Static Mesh Lightmap resolution = 512
Num Indirect Lighting Bounces = 25
Indirect Lighting Quality = 8.0
Use Ambient Occlusion = True
Compress Lightmaps = False
The problem, I can’t find these settings?
Can someone help me, please :rolleyes: