Where the Swords Rest
Hi everyone!
I’m excited to share Where the Swords Rest, my latest personal environment art project created in Unreal Engine 5.
The project is inspired by ancient legends and the idea of a forgotten world slowly reclaimed by nature.
My goal was to create an atmospheric fantasy environment that tells its story through composition, lighting, scale, and environmental details — capturing the feeling of discovering a place where something extraordinary once happened.
The project combines environment creation, asset development, texturing, cloth simulation, cinematic lighting, and post-production.
Software used:
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Unreal Engine 5
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Blender
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Houdini
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Marvelous Designer
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Substance 3D Painter
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DaVinci Resolve
I’ve also prepared a cinematic presentation and a detailed breakdown covering the different stages of production, from the initial blockout to the final result.
Youtube link
Full project and breakdown:
Production note: A base 3D model was generated using Tripo and subsequently refined manually in Blender and Substance 3D Painter as part of the asset creation workflow.
I hope you enjoy exploring this little forgotten world. I’d love to hear your thoughts!
— Roman Bosov


