I recently bought a few Unreal courses on Udemy, I bought one of the more popular Unreal C++ Beginner courses but I’m struggling to fully understand it. I guess what I’m asking is should I try a different C++ course right away? or should I start somewhere else such as the open world design and texturing? and Where did you start?
Hey @LuXiD_Funman13x3 and welcome to the community! If you’ve never done any programming to begin with, C++ can be daunting. It’s even more daunting being the first step into unreal and trying to learn C++.
Tutorials can be a great way to make something tangible while learning a bit about it, but it definitely more dependent on how you learn. I personally sat down (back when Unreal Engine 4 was still only free for schools) and just took apart each of the example games they had and reverse engineered toys together until I got competent. However I started with Blueprints, as they are much easier to digest for nonprogrammers to start. After that moving on to learning C++ was largely the same, more tutorials, and lots of learning resources here to help you get rolling.
If this is your first ever foray into unreal, I wouldn’t drop the courses you’d paid for just yet, but I do recommend following a couple of the tutorials in our Getting Started area, as they can get you up to speed with the engine and blueprints before you deep dive into the complexities of C++. Don’t be discouraged, this discipline is one of the hardest to get started in, but know we’re here to help whenever!