My apologies if this is a FAQ, but I only just got hold of ue4 a few days ago and have been spending nearly all my free time on youtube trying to get a handle on how to get started. BUT - my biggest issue is pretty simple, I like to dissect already created and freely provided projects as a way to learn how they are made and put together. This has worked well for me in the past with other topics like programming, but for ue4 I am just totally lost and confused.
When I open a project, either the default new empty one that kicks things off or one of the freebies provided in the launcher, all i see is a bunch of stuff in various folders and no idea where the start or end is. How can I trace through and follow a project structure, logic and intent and in what order? I can’t seem to see the sign posts that take me from the beginning to the end. Does everything start and end with a blueprint? Is that what I should be looking for/at in order to break down how it all fits together?
From the many videos on YT and from the Epic samples/examples/tutorials, I have a basic understanding of the UI for the editor and a basic understanding of the types of building blocks used to create a level, but beyond that I can’t seem to pick up the thread to actually grasp what’s going on.
Can anyone enlighten me or point me in direction that might help clear away the fog?
Many thanks in advance.