I tried to add a car that I created in 3DS into a driving game that I created using UE4.6 following instructions at How to Set up Vehicles in Unreal Engine | Unreal Engine 5.1 Documentation but I can’t find Wheel Handler node. Where is it?
Have you unticked the “Content Sensitive” in the menu. Might be there.
its in the skeletal control section, should be visible with or without context sensitive checked.
Bumping this since I’m having the same issue. Following the documentation, but the node “Wheel Handler” is absolutely no-where to be found. Has it been renamed?
Edit:
Also, when I simulate, my truck goes flying into the air - any thoughts on what might be wrong here?
Edit2:
Managed to solve the first issue, the animation blueprint has to be a child of VehicleAnimInstance. The documentation doesn’t mention this anywhere it seems.
It still goes flying whenever I play or simulate, and I can’t seem to figure out why it’s doing this.
How i can do that
Class settings of your anim bp change parent class to vehicle anim instance
Thank you so much for the answer, this solved my problem. Just posting to confirm to everyone that this is the one!