Where is this notify coming from?

I’m using ALS v4. On the main anim BP, the event graph has various notifies. For example, “AnimNotify_->N Stop R” is triggered when the character stops running. I can watch these notifies get triggered at runtime. However I can’t find which animation might be triggering them. Blueprint search doesn’t turn up any results, neither does a text search of the .uasset files.

Is there a reasonable way to figure out which animations use which notifies?

The events are actually triggered in the state machine. You can find them in the Details panel of the corresponding State nodes.

Aha, that’s it, thanks. Seems like state events were designed to only be usable if you already know which state fires the event you’re looking at… Good thing the author named these events close enough to the state names they map to!