Starting a game project which revolves around a boat. I check the official UE docs about buoyancy and there is this page https://dev.epicgames.com/documentation/en-us/unreal-engine/water-buoyancy-component-in-unreal-engine?application_version=5.6 which describes example water content which should be added when the water and buoyancy plugins are enabled. No matter which version of UE I use, no matter what type of project I create the sample water content is never added. The article states you go to a folder in the engine content which doesn’t even exist. There is no Plugins folder under the engine content like mentioned in the article. This content would be of HUGE benefit to us right now for getting going. Can someone please shed light on what the issue is and if there’s an alternate way to get the water/buoyancy content?
Hey @CreatorofWorlds!
You have to add the plugin to your project first!
I think for this you need “Water” plugin and “Buoyancy” plugin.
Hope that gets you rolling!
Hey Mind-Brain, thanks for the suggestion. It actually turned out to be that Epic for some insane reason turns off the visibility of plug-in content in the content browser by default. So it won’t even show in a search of all browser content. I already had the water and buoyancy plug-ins enabled, it was just the additional water test & sample content I needed. They cover it in the official docs, but don’t think to include that you must enable seeing plug-in content in the browser settings to actually use it. Total derp move on Epic’s part, but they pretty much treat water like a step-child anyway. Take care and thanks again!