Hello, I am from anydrafts.com. Similar to the Megascan asset library, we have over ten thousand assets including atlases, 3D models, materials, textures, and decals. However, when uploading to textures, we’ve noticed that the system automatically selects either UE (Unreal Engine) or Unity format, and we can’t directly upload ZIP files. Does this mean we must convert these materials into UE and Unity formats? Also, in the UE upload options, I don’t see a place to upload files, only an option to add a link. Do you have any tutorials for converting to UE or Unity formats?
Additionally, when uploading to atlases, we do not see this option, although similar assets are already on FAB. I want to know where atlases should be uploaded? Does FAB have an API interface for batch uploads or a batch upload feature?