Hello! I’m new to unreal engine and ue5 especially, but i haven’t been able to find the option for to disable lit and make it unlit! I’m looking to get this outline effect for some stylised grass:

However, just disabling shadows doesn’t do the trick!
Could anyone help me find the lit property? Also, if i need to do something other than lit to get that effect could anyone tell me how? Thank you in advance!
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Did you just try the unlit material type?

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Hello! Thank you for the response, i’ve found the lit option here and disabled it but can’t seem to make it still retain a colour other than black. Do you know a way around this, or an alternate route?
Hmm, you should still be able to give it a color, it’s just not used in the lighting calculations.
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For me, it’s just turning black as soon as i make it unlit
You have to move your nodes from “Base Color” to “Emissive Color”.
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As i’ve tried, it does work but emissive gives quite a different effect than the one i intended, do you know of any other way of which i can make it not have shadows, but retain the base colour? (Reference around 7:00 How to make Stylized Grass in Unreal Engine 4/Blender - YouTube)
You could just disable “Cast Shadows” and adjust your scene lighting then.
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i have disabled cast shadows, however it doesn’t give the same effect as his and scene lighting isn’t really relevant to it as other stuff still needs to have shadows
Can you show the material graph?
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I’m not exactly too sure of what that part is so i’ve just generally screenshotted everything relevant
OK, sound you can see the pins are unused in this mode, and you have to move your albedo to the emissive pin ( as someone said up there ).
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Thanks! However, the issue i have with emission is well it emits, so in the dark it’s very weird
Let’s rewind. What are you trying to do? What effect are you trying to achieve?
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I’m basically trying to achieve the same effect as having it as emissive (like it currently is), but still have it react to light without shadows, like a base colour
Ok, so you want it lit, without shadow…
You do that on the mesh. The material here is:
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that option doesn’t seem to be here for me, also thanks for your help!
He means that you should disable “Dynamic Shadow” on the mesh inside the scene. You should still be using a Lit material BTW.
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Ah ok, thanks! It works a charm now apart from when i spread it out via foliage but that’s probably me just being dumb like always. Also, do you know how i can make something as a solution, as i think the original issue has been pretty much resolved now, thanks to you guys!
In the forums ( this ), you can’t mark solutions at the moment. If you ask questions in the answerhub, then you can.
https://answers.unrealengine.com/index.html?tab=unanswered
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