Where is the "Tessellation" options in Ue5 Materials

I fail to see how tessellation - the ability to tell a mesh to have more tris than it does during runtime - is even remotely linked to blending 2 textures…

And thats without even considering the fact that bump offset in ue4 - parallax mapping for anyone that doesn’t use the engine - is all predicated in not modifying the geometry by acting on a UV… so again, not sure what you actually need to do, but im not sure you are sure of it either?