Where is the "Tessellation" options in Ue5 Materials

It really is, for what you get out the other end. Consider me one of the converted.

To my mind, WPO does the same thing (basically?) on a highly tessellated mesh, regardless of how that mesh was tessellated, either on-the-fly or ‘nanotized’ up-front.

Given 5.1 will support this, I’m in the ‘im-good’ category, esp-with improvements to the heightmesh (mipping-issue aside).