Good day. Please advise. I created a BP where sound is played when interacting with an object. But how can I understand why when I launch a finished project or in the editor, the sound is played once from the start. How can I understand where it is from?
The object (with the sound) is far away.
I even did this in BP:
didn’t help(…
Hey @Viperator666!
Check that you don’t have “Auto Activate” checked in the details on your audio component!
Let us know if that does the trick or not!
Thank you. I turned it off. But no, it doesn’t work.
This sound still plays when the game starts.
I’m trying to figure out how it works from the instructions and videos. It’s hard to understand some things yet.
Even with this scheme (screenshot) I don’t quite understand how it works. True, there are moments in this scheme that work poorly, but I can’t set it up better
If it’s not too much trouble, maybe you can tell me what to remove, add or set up?
Thank you very much)
I would say, first, go through and find ANY places you have that sound implemented, and remove it. Because you want to remove any false negatives. Test the game and make SURE no sound triggers.
Then go back through and add audio component-> assign audio → disable Auto Activate. One time, one spot, no others.
Because the thing is, there is no way it should play when you launch the game unless it is set to auto-activate. If you’ve been working on getting it to work you may have other locations it exists that could be giving you a false negative!
We can’t really tell you what to remove because this is your project, only you have the ability and the knowledge of what you have added!
Thanks for the help.
Found the problem, and I don’t understand where it came from.
There was another ball with a “speaker” on the stage. And it shouldn’t have been there. Had to delete it and add a “clean” one again.
Thanks
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