This one has refraction but the roughness is missing.
I honestly don’t see the difference.
I think I could live without refraction and without roughness for this material…
But the guy is very good at making materials and effects with Niagara. He is really an artist. And on his channel I see that he has videos that are more than 6 years old. So i think he knows very well what he is doing.
But as much as I try I can’t get his set up.
So I think I’m going to leave it like this… no refraction and no roughness the effect looks great anyway.
Could you link that video tutorial, so that we can find out, what exactly he is making and what settings he might use?
Edit: To get more pins on translucent materials (that are not decals) you can scroll down on the left side to the Translucency segment, and swithc to SurfaceForwardShading. That gives you almost all pins.
Yes, the missing pins appear… And the sphere looks incredible…
But the sphere shot effect doesn’t work properly anymore… it looks really bad… it seems like the normal map has a bigger role with this setup. Or maybe is the the world position offset. I don’t know. At the moment the effect of the shot is best seen with decals.