In ue4 if you did a jacketing operation on a sphere and a cube and the sphere was completely inside the cube, it would get rid of the sphere actor. Now it seems like it leaves an empty actor behind. In our project there are simply too many meshes to remove manually, but maybe there is a hacky way to get these meshes, like getting all meshes for which all polygons were grouped as occluded (if blueprint allows it). Thanks for the assistance
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