It works, but I could swear there were a lasso select tool in the plugin version, in this default feature, I only get the volume sphere select, but it isn’t as easy sometimes.
It seems like this feature will group/remove individual polygons on the meshes, unlike in ue4 where it would tag or remove the whole actor. Or am I again missing something
In ue4 if you did a jacketing operation on a sphere and a cube and the sphere was completely inside the cube, it would get rid of the sphere actor. Now it seems like it leaves an empty actor behind. In our project there are simply too many meshes to remove manually, but maybe there is a hacky way to get these meshes, like getting all meshes for which all polygons were grouped as occluded (if blueprint allows it). Thanks for the assistance