Where is the "On State Interrupt"-Event/Function state in AnimationBlueprint?

Hello fellas, first of all, I hope I am correct here in this section since I am not sure if questions about AnimationBlueprints are related to Animations or Blueprints. Forgive me if I am wrong.

My question is: Is there a way to know in UE5.4 if an “Animation State” in the AnimationBlueprint gets interrupted? The engine tells me that there is an “On State Interrupt”-Event (see picture) which I couldn’t find yet. It seems like it is a new functionality since UE 5.3. Does anyone how to use that event?

This is the message in my AnimationBlueprint that lead me to the info about “On State Interrupt”: