I need to learn/understand how the moving Palm Tree in the Vehicle Game was created and how to make other game objects
of this classification.
I’ve been digging for hours, does anyone know which (if any) video tutorial covers this ?
And/or where the relevant documentation is located for this classification of content creation?
Thank you for your help and support,
-Areal
As far as I know there is no tutorial about that around -> the best way is to open up the mesh and then take a look at the material. I think those palms were made with speedtree (but I’m not 100% sure) 
The material moves ? When I mouse over Element 0 in the details for SM_PalmTree_01 I can see the material moving ?
How can I make these ?
Where can I find a tutorial or way to do this ?
I don’t understand ?
Could someone please verify if SpeedTree was used or something else ? And if so, What version of SpeedTree ?
Thanks,
I’m currently downloading the sample to check how they did it
(it will take a while ^^) -> but it is possible to move a trunk/tree with the world position offset in the material
e.g that was made in udk:
The Palm tree’s FBX is located at …/…/…/…/ArtSource/Rocket/WorldBrowser/DesertWorld/Foliage/export/SM_PalmTree_01.FBX
It is kinda looking like an animated mesh, but the material mapping/type I don’t understand why the material is animated
And what tool was used to create the complete Palm Tree content.
Thanks for your help on this,
Ok, they have made it in the material -> the big part that is connected with the world position offset. The advantage of that is that you dont have to rigg the mesh + create animations
You can use speedtree or a 3d program to create such a palm 
Ok, I think I understand.
I’m not sure how I can break out the tree resources so I can reconstruct it ? In order to learn/understand the technique.
I’ll try SpeedTree, and attempt to understand how it was done.
Thanks much,
Just do a right click onto the tree in the content browser - export - choose fbx or obj and click ok. Now you can open it with a 3d program to see how it was made 