Where is the Follow HMD Orientation Variable on Player Camera Manager (4.15)?

I’m not 100% sure on this, but it is possible to get the Local (relative to the VR Origin) orientation( location) and rotation of the HMD in blueprints. You may be able to use ‘Lock To HMD’ and then use this local location to inverse the offset (ie subtract the orientation so that the delta location = 0) to produce this effect. Just a thought.