Where is the event "Fire" in "B_Weapon" called?

Hi everyone, I’m trying to learn Lyra. I’m looking at where the Fire event in B_Weapon is called. If I try to find references I’m not finding anything, neither in the c++ code.

Any help? Thank you!

To see where a blueprint event is called from you can do this:

Set a breakpoint on the Fire node:

Run the game, press the fire button, it should stop on the breakpoint, then use Debug |Blueprint Debugger to get this screen:

Expand the Execution Trace near the bottom of the screen, click the Fire item in the execution trace, get this call stack which shows you were it is called from:

Then you can right click the calling function to go to it in the calling blueprint:

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