I am a beginner in using Unreal Engine and I am getting a little confused.
I made a new Third Person project and I can not find the option that controls what gets spawned in my level when I press Play.
For example, I delete my ThirdPersonCharacter from the ‘World Outliner’ window and when I press play, it gets spawned automatically. How do I change this?
Another example is, I drag in the scene view the “(project name)Character” class, from the C++ Classes(almost the same as the Third Person Character, but with no model) and it always picks up the default ThirdPersonCharacter as the main character, even if I delete it. How can I use a different character controller?
Thank you. I am using C++ as a start-up setting, so I had to create a blueprint out of my C++ Class, so I can edit these like shown on the picture.
I also found the “World Settings” window, which allows me to override game modes and change settings there as well.
Yes, I figured out, by removing the starting points and the characters started getting spawned at where the camera position was in the editor ‘viewport’