Where is the editor's log?

I reinstalled the editor, verified files, still happens. But this time at least there is something potentially interesting in the log:

[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: ================================================
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Total job queries 409, among them cache hits 67 (16.38%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Tracking 342 distinct input hashes that result in 221 distinct outputs (64.62%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: RAM used: 7.61 MiB of 1.60 GiB budget. Usage: 0.46%
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: ================================================
[2024.02.26-12.05.16:516][348]LogEOSSDK: LogEOSOverlay: Probing swap chain to determine device version
[2024.02.26-12.05.16:516][348]LogEOSSDK: LogEOSOverlay: Probe complete, determined: D3D12
[2024.02.26-12.05.16:560][349]LogEOSSDK: LogEOSOverlay: Window subclass attached to 00000000000305F6
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Probing swap chain to determine device version
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Probe complete, determined: D3D12
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Window subclass attached to 0000000000060580
[2024.02.26-12.05.18:188][433]LogEOSSDK: LogEOSOverlay: Detaching window subclass from 00000000000305F6
[2024.02.26-12.06.59:296][433]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)

I don’t fully get the reason for closing. But it seems more like normal close rather than a crash?
Or maybe it’s related to DX12 as it seems to be most recent thing in the log?