Where is the editor's log?

I’m running into an issue where the UE freezes upon starting the editor. I don’t mean starting to play the game but just launching the editor itself.

Where can I find some editor logs to see what is going on? I tried my project’s logs but there is nothing there. I’m hoping I can find the editor’s own log.

Try…
C:\Users\YourUsername\AppData\Local\UnrealEngine\5.3\Saved\Logs

Nothing there

Find where your project is located on your drive (I put my projects with the engine), then go to .\Saved\Logs.

That’s project logs, there’s nothing there. I’m assuming that the editor itself has its own log…

That’s unnormal.I would try reinstall the editor.or even reinstall windows.

Yes, “output log”, which is right next to the content drawer. However, a copy of the editor logs should be at that file location as well.

I reinstalled the editor, verified files, still happens. But this time at least there is something potentially interesting in the log:

[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: ================================================
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Total job queries 409, among them cache hits 67 (16.38%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Tracking 342 distinct input hashes that result in 221 distinct outputs (64.62%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: RAM used: 7.61 MiB of 1.60 GiB budget. Usage: 0.46%
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Shaders Compiled: 0
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2024.02.26-12.05.03:538][617]LogShaderCompilers: Display: ================================================
[2024.02.26-12.05.16:516][348]LogEOSSDK: LogEOSOverlay: Probing swap chain to determine device version
[2024.02.26-12.05.16:516][348]LogEOSSDK: LogEOSOverlay: Probe complete, determined: D3D12
[2024.02.26-12.05.16:560][349]LogEOSSDK: LogEOSOverlay: Window subclass attached to 00000000000305F6
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Probing swap chain to determine device version
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Probe complete, determined: D3D12
[2024.02.26-12.05.17:360][387]LogEOSSDK: LogEOSOverlay: Window subclass attached to 0000000000060580
[2024.02.26-12.05.18:188][433]LogEOSSDK: LogEOSOverlay: Detaching window subclass from 00000000000305F6
[2024.02.26-12.06.59:296][433]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)

I don’t fully get the reason for closing. But it seems more like normal close rather than a crash?
Or maybe it’s related to DX12 as it seems to be most recent thing in the log?

Engine\Content\Internationalization

All the content inside here can be solved by placing it in the directory outside your exe

My independent engine-based program, which had the same bugs as yours, was solved this way 。