Where is the coding for looking up and down while in 'play'?

i was adding a spotlight to the blueprints of my character, i used the default FPS, when i deleted the shooting projectiles i lost the ability to look up and down just left and right, what do i need to put back in?

void AMyCharacter::LookUpAtRate(float Rate)
// calculate delta for this frame from the rate information
AddControllerPitchInput(Rate * BaseLookUpRate * GetWorld()->GetDeltaSeconds());

do i type that into blue prints somewhere? also this is what my look up and down is set to on my character, is something wrong here?

Are you using the blueprint template, or coding template?

first person shooter template