Mods can now add engrams and items without having to override the Master Item List or the Engram List – they can simply Add Engrams using the “Additional Engrams” array, can also remap existing Engrams to new classes using the “Remap Engrams” array, and items don’t have to be in the Master Item List to be used anymore – if they’re referenced, they just will naturally get used (and consequently, existing saved items in people’s save files will not get messed up anymore!)
Mods that change the player class now still get armor attached properly
It’s possible I’m blind, but I cannot find this magical new “Additional Engrams” array the patch notes refer to.
Can anyone point me toward this?
My Dev Kit is v185.6, and I don’t see anything newer available.
185.6 Is the latest and greatest as far as Dev Kits go(until they release the next dev kit).
And I just read that as well, but I don’t remember seeing any array along those lines. So it does baffle me. If you find it, I would like to know where it is. If I find it, I’ll give you a heads up on where it’s located.
Yea, i got it. Lol… as of right now, I wouldn’t recommend putting any mods on a dedicated server, most people auto-update their game and won’t even be able to join your server if it is behind a version. This gets truly annoying, but it’s still early access, so no worries.
If I understand the details they gave about the 186 Dev Kit, a mod that only affects core game data should be able to load into a new version of the game. This of course will depend entirely on how well you architect it to do so. I’m just pointing out it should absolutely be possible, and relieve this current pain point.
Now if they go and change the Dev Kit in some fundamental way, which I assume will happen frequently, that could break things.