Where is standard C printf output

I’ve made a subsystem (subclass of UGameInstanceSubsystem) in order to embed an existing piece of code in Unreal.

This code is doing some printf(“”). Where can I see these output when I’m running the subsystem in ply mode in the editor? And how can I rereroute them to make them easiling visible (in output log)?

Have you tried looking at stdout?

Something like this maybe ?

FString name = "Tim";
int32 mana = 450;
FString string = FString::Printf(TEXT( "Name = %s Mana = %d"), *name, mana);
UE_LOG(LogTemp, Warning, TEXT("%s"), *string);
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let me rephrase, I have an existing base of code that is makeing some printf and more. I want to reroute these output to the Unreal Log.