I need to get sphere trajectory , including path after the first bounce.
This can’t be done with PredictProjectilePath nodes, (or at least I couldn’t find any setting) , because they
stop calculating path with first collision hit (first bounce).
I saw a youtube video where someone is using “CalculateSphereTrajectory” node, which has a “MaxBounces” parameter, but I can’t find this node, nor I couldn’t find any documentation about it.
Any help appreciated