Hi, does anyone know how blueprint node Game/SpawnActorFromClass is defined? It seems that it is not defined in a single file but i cannot figure it out how it is organized and presented in blueprint.
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The background is that i was writing a custom blueprint node which receives a TSubclassOf<AActor> ActorClass parameter and would the node to expand pins according to the class’s exposed variables (i.e., turning the Expose on Spawn toggle on in the class’s blueprint).
