Hi, does anyone know how blueprint node Game/SpawnActorFromClass
is defined? It seems that it is not defined in a single file but i cannot figure it out how it is organized and presented in blueprint.
(no
Go To Definition
option)
The background is that i was writing a custom blueprint node which receives a TSubclassOf<AActor> ActorClass
parameter and would the node to expand pins according to the class’s exposed variables (i.e., turning the Expose on Spawn
toggle on in the class’s blueprint).