Where is behaviour tree task construction script

In c++ i can have constructor for a BTT, cause its a class.

Is there a way to get constructor script for BTT in blueprint.

I find it useful to do one time initialisation of data members, else i have to redo this every time the task runs , slowing things down.

Is there a way to add construction script to BTT.

Failing that , any tips for handling one time initialisation of data inside BTT

cheers

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