Where is "autoblendout" animation now in Unreal Engine 5?

Lets say you have an animation where the character is knocked down. Before I could uncheck that and the character will stay down until you tell it another montage to play. I do not see this option in UE 5.4.1. How can I do this now? Thanks

bump

Bump bump for UE learning.

It is in the montage properties now. No idea why that was changed.