Where is anim curve in UE5 5.3.0?

hi guys

I’m looking for ‘anim curve’ in anim montage

But there is no ‘anim curve’, only ‘curve debugger’

Then i use curve debugger

its not work…

As far as I know, it works only when you check the material check box in the annim curve.

However, the material check box in the curve debugger is disabled

I need your help

Thx!

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Not sure if you’re still trying to solve this, but if you are (or if anyone else is and stumbles across this post hoping to find an answer like I did), I ran into this same thing today, and what ended up working for me was to open up my skelmesh, go into the curves window there, and add curves with the exact same names as my anim curves, and check the material box on there. Then when I went back to look at my anim sequence, the box in the curve debugger was checked on and the material was animating the way I expected.

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I just logged in this forum to add a like to this masterpiece comment. Thank you so much, I have been pulling my hair out for more than 3 hours trying to understand why my curves wouldn’t control my cutout material ! Thank you

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I am also experiencing this problem now. in maya export the Attribute to ue ,In 5.2, curve will be generated in anim curve,but in 5.3,the curve is on the curve debugger, Before, the curve of anim curve could call the data in my dna file to generate some face, but now the curve debugger curve cannot callit

You’ve saved me too!
My issue was different and a little complicated involving Take Recorder and Sequencer and Material Parameters and Playback at runtime . . . but now I have a workable result. Thank you!

Hello,

Thanks for the workaraund, but it seems I cannot find or open the “anim curves panel”.
I woud like to edited some details which are then displayed in the anim curves panel. Under window tab there is no anim curves. not in the skeletion editor nor in animation BP editior, o.g. There is no inforation online on how to add my anim curve. I opened othere Projects to see if it an issue with tat, but still not showing.
Does someone have a solution?

Thanks

This bug?? is a huge PITA for my workflow, which relies heavily on imported animation curves which used to show up fine but since 5.3 have disappeared.

Would be great if someone from Epic could chime in and let us know if this is by design or is indeed a bug. I did log it as a bug but heard nothing back.

I understand there are workarounds but it adds several extra steps which in previous versions of UE were not necessary.