Every time UE updates, I have to rebuild my plugins.
And every damned time, there’s stuff that changed but wasn’t marked as deprecated, or stuff that changed and I guess I’m just supposed to know how to make things work now?
For other platforms, when they release an update, there’s a porting guide. Or the documentation clearly explains, with examples, how the code is supposed to work now.
Is there something like that for Unreal that I’m just missing?
Thanks,
-Chilton