In the main level editor I placed Niagara system component
called shell
and I need to activate it from the blueprint so I opened level blueprint and searched for set active shell
but I can not find set active at all whether I select context sensitive or not. Where I can find this node ?
Unreal 5.4.4
Dryzzerow
(Dryzzerow)
September 25, 2024, 12:08pm
2
From what I understand of you’re setup, you’ll need to have a reference to the Object placed in the world within your Level Blueprint.
With the reference available, you should be able to search for an “activate”-node in the blueprint in order to activate it.
1 Like
william5642
(william5642)
September 25, 2024, 12:52pm
3
It seems I should place niagara inside the level as actor blueprint ? when I add niagra like this I can not find option to select it as reference
when I open the nodes menu I can not find option to get reference but I found one if I placed niagra as blueprint actor
Dryzzerow
(Dryzzerow)
October 2, 2024, 5:10pm
4
If you’ve got it placed as an Actor Blueprint, you should now be able do drag the component (Niagara) into the node space on the screen.
From here you should be able to find a context-sensitive activate node.
Is the particle effect supposed to trigger at a specific time or through some sort of interaction?
A bit more information on what you’re attempting to do would be helpful to provide more context.
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Yes I fix it using the the actor blueprint. I just fire Niagara on key press for testing. Thanks
1 Like