Where I can find "set active" node in the blue print to activate Niagara system component?

In the main level editor I placed Niagara system component called shell and I need to activate it from the blueprint so I opened level blueprint and searched for set active shell but I can not find set active at all whether I select context sensitive or not. Where I can find this node ?

Unreal 5.4.4

From what I understand of you’re setup, you’ll need to have a reference to the Object placed in the world within your Level Blueprint.

With the reference available, you should be able to search for an “activate”-node in the blueprint in order to activate it.

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It seems I should place niagara inside the level as actor blueprint ? when I add niagra like this I can not find option to select it as reference

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when I open the nodes menu I can not find option to get reference but I found one if I placed niagra as blueprint actor

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If you’ve got it placed as an Actor Blueprint, you should now be able do drag the component (Niagara) into the node space on the screen.

From here you should be able to find a context-sensitive activate node.

Is the particle effect supposed to trigger at a specific time or through some sort of interaction?

A bit more information on what you’re attempting to do would be helpful to provide more context.

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Yes I fix it using the the actor blueprint. I just fire Niagara on key press for testing. Thanks

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