Hair simulation in Unreal Engine is implemented as part of the Niagara Visual Effects system.
So, in 5.2 Dev’s add new Niagara Sim Caching.
And I thought I could bake my hair with niagara. And it doesn’t work, although the Niagara simulation itself is baked as a separate file. (Video how it looks)
Make it possible to select the simulation file as a hair cache.
I am writing here, because I do not see in roadmap 5.3 that this will be done