Where groom cache, if Dev's already did it with Niagara cache? (UE 5.2)

Hair simulation in Unreal Engine is implemented as part of the Niagara Visual Effects system.

So, in 5.2 Dev’s add new Niagara Sim Caching.

And I thought I could bake my hair with niagara. And it doesn’t work, although the Niagara simulation itself is baked as a separate file. (Video how it looks)

Make it possible to select the simulation file as a hair cache.
I am writing here, because I do not see in roadmap 5.3 that this will be done

Hi @POKATILO_3D !

This has been recently patched by the devs.
Check out this recent tutorial released by Epic Games: