Hello,
From my understanding, UE4 packaged build will read input mappings from:
C:\Users(UserName)\AppData\Local(ProjectName)\Saved\Config\WindowsNoEditor\Input.ini
However, it turns out that, I can delete the config folder, restart packaged build and still play the game without any input issue.
I’m curious to know where does UE4 packaged build stores all the action/axis bindings? If I add a new binding to the game and package it, will other users downloading the new build have access to the new binding??
Thank you!