Where does UE4 packaged build store all the input mappings? (Solved!)

Hello,
From my understanding, UE4 packaged build will read input mappings from:

C:\Users(UserName)\AppData\Local(ProjectName)\Saved\Config\WindowsNoEditor\Input.ini

However, it turns out that, I can delete the config folder, restart packaged build and still play the game without any input issue.

I’m curious to know where does UE4 packaged build stores all the action/axis bindings? If I add a new binding to the game and package it, will other users downloading the new build have access to the new binding??

Thank you!

[ProjectName]\Config\DefaultInput.ini

1 Like

Hey, Thanks!

I’ve always packaged my game with .pak toggled on, so I didn’t realize there is a config folder under [ProjectName] folder! I feel so dumb XD

Thank you so much! :smiley: