Where does UE4 packaged build store all the input mappings? (Solved!)

From my understanding, UE4 packaged build will read input mappings from:


However, it turns out that, I can delete the config folder, restart packaged build and still play the game without any input issue.

I’m curious to know where does UE4 packaged build stores all the action/axis bindings? If I add a new binding to the game and package it, will other users downloading the new build have access to the new binding??

Thank you!


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Hey, Thanks!

I’ve always packaged my game with .pak toggled on, so I didn’t realize there is a config folder under [ProjectName] folder! I feel so dumb XD

Thank you so much! :smiley: