Where does U4 store the generated (by blueprint & UnrealHeaderTool) code?

Unreal header tool generates the MyClass/generated.h file.
Blueprint also generates the classes. As you can read here Compiler Overview for Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.1 Documentation

I want to see these generated codes. Where I can find them?


Win32 if you package for 32-bit. Modifying them is pointless as they gonna be overwritten all the time

I see FileName.generated.h files.
But I can’t find classes generated from my Blueprints.
if I understand correctly, when U4 compiler Blueprint graphs, then U4 generate c++ classes from this graphs.
I’d like to see this classes.