Unreal header tool generates the MyClass/generated.h file. Blueprint also generates the classes. As you can read here Compiler Overview for Blueprints Visual Scripting in Unreal Engine | Unreal Engine 5.1 Documentation
I want to see these generated codes. Where I can find them?
\Intermediate\Build\Win64\Inc\
Win32 if you package for 32-bit. Modifying them is pointless as they gonna be overwritten all the time
I see FileName.generated.h files. But I can’t find classes generated from my Blueprints. if I understand correctly, when U4 compiler Blueprint graphs, then U4 generate c++ classes from this graphs. I’d like to see this classes.