I’m trying to find the roots of the gameplay debugger system. I see there’s GameplayDebuggingComponent and various DebuggerObjects like PerceptionGameplayDebuggerObject etc. But I’m having a hard time finding out who owns what and where these things are instantiated.
Anyone got a clue on where I can start looking for this? Like what actually instantiates the various debugger objects/components? I can read it if I can find the origin of it all and trace its functionality. But damned if I can find anything as a root