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Where does the gameplay debugger object get instantiated?

Hi all.

I’m trying to find the roots of the gameplay debugger system. I see there’s GameplayDebuggingComponent and various DebuggerObjects like PerceptionGameplayDebuggerObject etc. But I’m having a hard time finding out who owns what and where these things are instantiated.

Anyone got a clue on where I can start looking for this? Like what actually instantiates the various debugger objects/components? I can read it if I can find the origin of it all and trace its functionality. But damned if I can find anything as a root :slight_smile: