CharacterMovementComponent, MovementComponent, PhysicsVolume, World, and WorldSettings all have GetGravityZ methods. Only CharacterMovementComponent appears to utilize the value fetched. What I would like to do is find where the capsule component falls when “simulate gravity” is toggled and modify the relevant classes GetGravityZ() methods to take the world location of this capsule component. This is all I need to fix the physics making the object fall only along Z.