Where do I start writing game level logic at? In the Game Mode source code file? Or in a new Actor class code?
By game level logic, I mean a simple game with rules, winning and losing conditions, and score.
You could say that this is more about level creation than C++ code, but I am actually inclined towards how to start off by writing code for level creation.
So far, I only know how to write codes for actors and components, but I have no clue on where to start writing code for the game itself. When thinking about this, I also realized I am not used to writing games in component-oriented design. Unreal Engine 4 seemed to be component-oriented designing for game levels.