Trying to find ‘what’ spawns on a player start. It’s really clear in the first person blueprint template what blueprint spawns on the node. However if I want to change this to another character controller where do I specify it?
You need to create/edit your gamemode blueprint, goto defaults. Look for the default pawn class and change it to your character class. Also be sure the gamemode blueprint is set in world settings.
I don’t have a character select, but I do have a period of time before the player starts. I have a dummy pawn that is set to default. It has it’s own logic. Let the player choose their class, destroy your dummy and spawn the new character in and set that controller to posses it.
I have set my gamemode in the world settings. And the Pawn Class in the world but he and the carachter I selected spawn on the position where I’m in the unreal editor. And not were I have set my pawn/startposition.
PS. Sorry for my bad english I usually don’t speak it